UFO
A saucer hovering above the pointer. Over anything clickable, it lowers a tractor beam onto it.
npx shadcn@latest add https://hoverui.fun/ r/ ufo.jsonAdds components/cursors/ufo.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Space
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
A flying saucer hovering above the pointer, lights chasing round its rim; over anything clickable it lowers a tractor beam onto it.
Usage
import { UfoCursor } from "@/components/cursors/ufo";
export function Section() {
return (
<section>
<UfoCursor />
{/* this section now wears UFO */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Extra classes for the cursor's root. It draws in its own colors, set in the file; any outline or pointer dot it has follows currentColor, e.g. text-pink-500. Leave mix-blend-difference off: it would turn those colors to negatives.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
/** The saucer, level; exported so a page can draw it at rest. */
export function UfoArt({ className = "" }: { className?: string }) {
return (
<svg viewBox="0 0 40 24" className={className} aria-hidden>
<path d="M11 12a9 8 0 0 1 18 0" fill="#bdf3ff" stroke="currentColor" strokeWidth="1.2" />
<ellipse cx="20" cy="14" rx="18" ry="5.5" fill="#d4d4d8" stroke="currentColor" strokeWidth="1.2" />
{[10, 20, 30].map((cx) => (
<circle key={cx} data-light cx={cx} cy={cx === 20 ? 15.5 : 14.5} r="1.4" fill="#ffc400" />
))}
</svg>
);
}
/** A flying saucer hovering above the pointer, lights chasing round its rim; over anything clickable it lowers a tractor beam onto it. */
export function UfoCursor({ className = "" }: { className?: string }) {
const s = useRef({ x: 0, y: 0, t: 0, beam: 0 });
const ref = useCursor((p, el) => {
const st = s.current;
st.t += p.dt;
const lift = p.hover ? 34 : 44;
st.x += (p.x - st.x) * p.ease(5);
st.y += (p.y - lift - st.y) * p.ease(5);
const bob = p.reduced ? 0 : Math.sin(st.t * 2.4) * 3;
const tilt = Math.max(-16, Math.min(16, (p.x - st.x) * 0.25));
st.beam += ((p.hover ? (p.down ? 1 : 0.75) : 0) - st.beam) * p.ease(10);
const [beam, saucer, dot] = el.children as HTMLCollectionOf<HTMLElement>;
// The beam hangs from the saucer's belly and reaches down to the pointer.
const [bx, by] = [st.x, st.y + bob + 6];
const [dx, dy] = [p.x - bx, p.y - by];
beam.style.transform = `translate(${bx - 22}px, ${by}px) rotate(${Math.atan2(-dx, dy)}rad)`;
beam.style.height = `${Math.hypot(dx, dy)}px`;
beam.style.opacity = String(st.beam);
saucer.style.transform = `translate(${st.x}px, ${st.y + bob}px) rotate(${tilt}deg)`;
saucer.querySelectorAll<SVGElement>("[data-light]").forEach((light, i) => {
light.style.opacity = p.reduced || Math.floor(st.t * 5) % 3 === i ? "1" : "0.3";
});
dot.style.transform = `translate(${p.x}px, ${p.y}px)`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
<div
className="absolute top-0 left-0 w-11 origin-top bg-linear-to-b from-[rgb(255_214_70/0.85)] to-[rgb(255_214_70/0.2)] opacity-0"
style={{ clipPath: "polygon(38% 0, 62% 0, 100% 100%, 0 100%)" }}
/>
<UfoArt className="absolute h-6 w-10 -translate-1/2" />
<div className="absolute size-1.5 -translate-1/2 rounded-full bg-current" />
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More space cursors
- CometA bright head whose tail stretches out as you speed up. It swells inside a faint coma over controls.
- OrbitA moon circling the pointer. Its orbit widens over anything clickable.
- RocketThe nose is the pointer. It turns to face where you go; the engine roars over controls and cuts on press.
- AstronautDrifts behind the pointer on a slack tether, bobbing in zero gravity. Reels itself in over controls.
- ConstellationDraws a constellation as you move, star by star, fading out behind you. A click sets a bright one.
- Black holeBends the page round it like a lens and swallows dust from your path. Swells over controls; hold, and time slows.
- GalaxyA spiral galaxy turning round the pointer, its arms trailing as you move. Over controls the stars trace the outline; press for a supernova.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
Contribute a cursor