Snow
Snowflakes drift off your path. A flurry gathers over controls; a click blows out a gust.
npx shadcn@latest add https://hoverui.fun/ r/ snow.jsonAdds components/cursors/snow.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Weather
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
Snowflakes drift down off your path, swaying as they go; over anything clickable a flurry gathers, and a click blows out a gust.
Usage
import { SnowCursor } from "@/components/cursors/snow";
export function Section() {
return (
<section>
<SnowCursor />
{/* this section now wears Snow */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Colors the cursor through currentColor, e.g. text-pink-500. To read on any background, pass text-white mix-blend-difference, as this site does.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { type CSSProperties, useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
const COUNT = 36;
const LIFE = 2.6;
const jitter = (r: number) => (Math.random() - 0.5) * 2 * r;
/** A six-armed snowflake in `currentColor`; exported so a page can draw it at rest. */
export function SnowflakeArt({ className = "", style }: { className?: string; style?: CSSProperties }) {
return (
<svg viewBox="0 0 12 12" className={className} style={style} aria-hidden>
<path d="M6 0v12M.8 3l10.4 6M.8 9l10.4-6" stroke="currentColor" strokeWidth="1.2" strokeLinecap="round" />
</svg>
);
}
/** Snowflakes drift down off your path, swaying as they go; over anything clickable a flurry gathers, and a click blows out a gust. */
export function SnowCursor({ className = "" }: { className?: string }) {
const s = useRef({
flakes: Array.from({ length: COUNT }, () => ({ x: 0, y: 0, vx: 0, vy: 0, sway: 0, size: 1, age: Infinity })),
next: 0,
travel: 0,
lx: 0,
ly: 0,
t: 0,
wasDown: false,
});
const ref = useCursor((p, el) => {
const st = s.current;
const els = el.children as HTMLCollectionOf<HTMLElement>;
const shed = (x: number, y: number, vx: number, size: number) => {
Object.assign(st.flakes[st.next], { x, y, vx, vy: 30 + Math.random() * 25, sway: Math.random() * 6, size, age: 0 });
st.next = (st.next + 1) % COUNT;
};
if (!p.dt) {
[st.lx, st.ly, st.travel] = [p.x, p.y, 0];
for (const f of st.flakes) f.age = Infinity;
}
st.travel += Math.hypot(p.x - st.lx, p.y - st.ly);
[st.lx, st.ly] = [p.x, p.y];
st.t += p.dt;
if (!p.reduced) {
for (; st.travel > 12; st.travel -= 12) shed(p.x + jitter(6), p.y + jitter(6), 0, 0.5 + Math.random() * 0.6);
if (p.hover && Math.random() < p.dt * 14) shed(p.x + jitter(22), p.y + jitter(14), 0, 0.6 + Math.random() * 0.6);
if (p.down && !st.wasDown) for (let i = 0; i < 12; i++) shed(p.x, p.y, jitter(260), 0.6 + Math.random() * 0.5);
}
st.wasDown = p.down;
st.flakes.forEach((f, i) => {
f.age += p.dt;
f.vx *= 1 - Math.min(p.dt * 3, 1);
f.x += f.vx * p.dt;
f.y += f.vy * p.dt;
const x = f.x + Math.sin(f.age * 2 + f.sway) * 8;
els[i].style.transform = `translate(${x}px, ${f.y}px) rotate(${f.age * 60}deg) scale(${f.size})`;
els[i].style.opacity = String(Math.max(0, Math.min(1, (LIFE - f.age) / 0.8)));
});
els[COUNT].style.transform = `translate(${p.x}px, ${p.y}px) rotate(${p.reduced ? 0 : st.t * 40}deg) scale(${p.down ? 0.7 : p.hover ? 1.5 : 1})`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
{Array.from({ length: COUNT }, (_, i) => (
<SnowflakeArt key={i} className="absolute size-2.5 -translate-1/2" style={{ opacity: 0 }} />
))}
<SnowflakeArt className="absolute size-3.5 -translate-1/2" />
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More weather cursors
- CloudA little cloud over the pointer. It drizzles over controls and pours while you press.
- ZapAn electric spark that crackles over controls. A click calls down lightning from the top of its area.
- SunA sun whose rays turn slowly. They stretch and spin over anything clickable; a press brings an eclipse.
- TornadoA twister whose funnel sways and leans behind your motion. It towers over controls and whips round on press.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
Contribute a cursor