Gear
A gear that rolls as you travel. Over anything clickable, a second gear meshes in.
npx shadcn@latest add https://hoverui.fun/ r/ gear.jsonAdds components/cursors/gear.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.
Move through the preview, then hover the controls and press.Open this on a computer to move it around: it follows a mouse, not a finger.
- Kind
- Mechanical
- Hook
- useCursor
- Dependencies
- None
- License
- MIT
How it behaves
A gear that rolls as the pointer travels; over anything clickable a second gear meshes in and turns against it.
Usage
import { GearCursor } from "@/components/cursors/gear";
export function Section() {
return (
<section>
<GearCursor />
{/* this section now wears Gear */}
</section>
);
}Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.
Props
- className
- Colors the cursor through currentColor, e.g. text-pink-500. To read on any background, pass text-white mix-blend-difference, as this site does.
- Hover targets
- a, button, input, select, textarea, label, [role=button], [data-cursor-label]
Source
"use client";
import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";
/** A ten-tooth gear with a hole; exported so a page can draw it at rest. */
export function GearArt({ className = "" }: { className?: string }) {
return (
<svg viewBox="-12 -12 24 24" className={className} aria-hidden>
<g fill="currentColor">
{Array.from({ length: 10 }, (_, i) => (
<rect key={i} x="-1.6" y="-11.5" width="3.2" height="4.5" rx="0.6" transform={`rotate(${i * 36})`} />
))}
<path fillRule="evenodd" d="M8 0a8 8 0 1 1-16 0 8 8 0 1 1 16 0ZM3 0a3 3 0 1 1-6 0 3 3 0 1 1 6 0Z" />
</g>
</svg>
);
}
/** A gear that rolls as the pointer travels; over anything clickable a second gear meshes in and turns against it. */
export function GearCursor({ className = "" }: { className?: string }) {
const s = useRef({ x: 0, y: 0, rot: 0, mesh: 0 });
const ref = useCursor((p, el) => {
const st = s.current;
if (p.dt && !p.reduced) st.rot += Math.hypot(p.x - st.x, p.y - st.y) * 1.2;
[st.x, st.y] = [p.x, p.y];
st.mesh += ((p.hover ? 1 : 0) - st.mesh) * p.ease(14);
const [big, small] = el.children as HTMLCollectionOf<HTMLElement>;
big.style.transform = `translate(${p.x}px, ${p.y}px) rotate(${st.rot}deg)`;
// Rolling against a gear 0.6 its size, the small one turns 1/0.6 as fast, the other way.
small.style.transform = `translate(${p.x + 15}px, ${p.y - 11}px) rotate(${-st.rot / 0.6 + 18}deg) scale(${0.6 * st.mesh})`;
});
return (
<div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
<GearArt className="absolute size-7 -translate-1/2" />
<GearArt className="absolute size-7 -translate-1/2" />
</div>
);
}
It runs on the useCursor hook, which has its own source and API.
More mechanical cursors
- ReadoutA drafting crosshair with live coordinates. Over a control, it reads the tag and size.
- CompassThe needle swings to your heading, overshoots, and settles north. It spins over anything clickable.
- ClockKeeps your visitor's real time. The hands race forward over controls and wind back on press.
- RadarA scope sweeping round the pointer. Over a control, it sweeps faster and pings a contact on it.
Made a cursor of your own? Contributed cursors carry their maker's name on their page.
Contribute a cursor