hover-ui

Chomp

An arcade chomper that faces your way and eats as it goes. Gobbles controls; snaps shut on press.

npx shadcn@latest add https://hoverui.fun/r/chomp.json

Adds components/cursors/chomp.tsx. The CLI also installs the useCursor hook it runs on, once, into your hooks folder. The files are yours from there.

Move through the preview, then hover the controls and press.

Kind
Retro
Dependencies
None
License
MIT

How it behaves

An arcade chomper that faces the way you move and chomps as it goes; over anything clickable it gobbles fast, and a press snaps it shut.

Usage

Any element
import { ChompCursor } from "@/components/cursors/chomp";

export function Section() {
  return (
    <section>
      <ChompCursor />
      {/* this section now wears Chomp */}
    </section>
  );
}

Put it inside <body> in your root layout to wear it on every page. Nested cursors take over inside their own element.

Props

className
Extra classes for the cursor's root. It draws in its own colors, set in the file; any outline or pointer dot it has follows currentColor, e.g. text-pink-500. Leave mix-blend-difference off: it would turn those colors to negatives.
Hover targets
a, button, input, select, textarea, label, [role=button], [data-cursor-label]

Source

chomp.tsx
"use client";

import { useRef } from "react";
import { cursorRoot, useCursor } from "@/hooks/use-cursor";

/** A circle of radius 10 with a mouth `m` radians wide either side of the +x axis. */
const mouth = (m: number) => {
  const [x, y] = [(10 * Math.cos(m)).toFixed(2), (10 * Math.sin(m)).toFixed(2)];
  return `M0 0L${x} ${y}A10 10 0 1 1 ${x} ${-y}Z`;
};

/** The chomper facing right, mouth half open; exported so a page can draw it at rest. */
export function ChompArt({ className = "" }: { className?: string }) {
  return (
    <svg viewBox="-11 -11 22 22" className={className} aria-hidden>
      <path d={mouth(0.6)} fill="#ffd000" />
      <circle cx="1.5" cy="-5.5" r="1.4" fill="#111" />
    </svg>
  );
}

/** An arcade chomper that faces the way you move and chomps as it goes; over anything clickable it gobbles fast, and a press snaps it shut. */
export function ChompCursor({ className = "" }: { className?: string }) {
  const s = useRef({ x: 0, y: 0, angle: 0, phase: 0, size: 1 });
  const ref = useCursor((p, el) => {
    const st = s.current;
    const k = p.ease(16);
    const [dx, dy] = [(p.x - st.x) * k, (p.y - st.y) * k];
    st.x += dx;
    st.y += dy;
    const step = Math.hypot(dx, dy);
    if (step > 0.5) st.angle += Math.atan2(Math.sin(Math.atan2(dy, dx) - st.angle), Math.cos(Math.atan2(dy, dx) - st.angle)) * p.ease(18);
    // The jaw works with distance travelled, or on its own while it eats a control.
    if (!p.reduced) st.phase += step * 0.12 + (p.hover ? p.dt * 22 : 0);
    st.size += ((p.down ? 1.2 : p.hover ? 1.3 : 1) - st.size) * p.ease(16);
    const m = p.down ? 0.02 : p.reduced ? 0.5 : 0.05 + 0.6 * Math.abs(Math.sin(st.phase));
    const chomper = el.firstElementChild as SVGElement;
    // Facing left, it flips over rather than turning upside down, so the eye stays on top.
    const flip = Math.cos(st.angle) < 0 ? -1 : 1;
    chomper.style.transform = `translate(${st.x}px, ${st.y}px) rotate(${st.angle}rad) scale(${st.size}, ${st.size * flip})`;
    chomper.firstElementChild!.setAttribute("d", mouth(m));
  });

  return (
    <div ref={ref} aria-hidden className={`${cursorRoot} ${className}`}>
      <ChompArt className="absolute size-6 -translate-1/2" />
    </div>
  );
}

It runs on the useCursor hook, which has its own source and API.

More retro cursors

Made a cursor of your own? Contributed cursors carry their maker's name on their page.

Contribute a cursor